Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(204 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks7
Mana dorks2
Land ramp3
Draw engines3
Cantrips & burst draw1
Recursion3
Value engines3
Spot removal8
Graveyard hate1
Board wipes5
Stax & hate4
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Premium utility lands3
Utility lands6
Taplands8
Combat Damage Synergy: token package, 1 evasion enabler+7ⓘ
Tempo Control (lockout lethality)+6.2ⓘ
Win conditions3
Combat threats1
Sacrifice outlets1
Drain effects3
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base78Interaction72Speed55
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Infect29 cards
29 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Proliferate13 cards
13 proliferate effects. Multiply all your counters at once.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.