Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(297 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks2
Land ramp2
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines6
Cantrips & burst draw3
Recursion8
+3
Value engines3
Counterspells1
Spot removal3
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
+8
+7
+5
Dual & shock lands3
+6
+6
+4
Premium utility lands3
+6
+5
+4
Utility lands13
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+2
+2
+2
Basic lands3
+4
+3
+5
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces12
Combat threats8
Sacrifice outlets2
+3
Drain effects1
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base88Threats84Consistency65
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Toughness Matters10 cards
10 toughness-matters cards. Deal damage based on toughness instead of power.
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Mill9 cards
9 mill effects. Empty opponent libraries or fuel your graveyard.
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Graveyard (Commander)12 cards
This deck uses the graveyard as a primary resource.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.