Disa the Restless

Commander
BRG
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(297 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
1+10
B+7
Mana rocks5
2+6
2+5
2+5
2+5
4+1
Mana dorks2
G+6
1GG+3
Land ramp2
1G+5
2GG+2
Treasure generators1
3BRG+2
Commander Synergy (1 groups)+1
Tutors4
B+8
1G+1
2B+7
3BB+1
Draw engines6
1B+1
1BB+5
1GG+3
BBB+1
4BG+1
6BB+3
Cantrips & burst draw3
R+5
BG+1
2B+1
Recursion8
B+1
B+1
1GG+5
2B+2
2G+1
3B+1
3BB+1
+3
Value engines3
2RG+5
2GG+2
3R+2
Counterspells1
R+7
Spot removal3
BR+5
1BG+2
3B+8
Board wipes1
2B+8
Stax & hate2
B+1
3BB+1
Protection2
2+6
1R+3
Mana Acceleration (11 sources)+1
Fetchlands3
+8
+7
+5
Dual & shock lands3
+6
+6
+4
Premium utility lands3
+6
+5
+4
Utility lands13
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+1 more
Taplands5
+3
+3
+2
+2
+2
Basic lands3
+4
+3
+5
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13
Commander Synergy (1 groups)+2
Synergy pieces12
B+8
B+1
B+1
1B+7
1B+5
2B+3
2B+1
3BB+5
3BB+1
3BB+1
4BG+1
6BB+3
Combat threats8
1G+2
BG+1
2G+8
1GG+2
2GG+2
3R+2
2BB+1
5+2
Sacrifice outlets2
3BRG+2
+3
Drain effects1
3BB+1
Token generators2
2G+4
4+6
Other1
1G+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2
Mana base88Threats84Consistency65

1.4 above Bracket 1 ceiling (3)

0.6 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Toughness Matters10 cards

10 toughness-matters cards. Deal damage based on toughness instead of power.

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Mill9 cards

9 mill effects. Empty opponent libraries or fuel your graveyard.

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Graveyard (Commander)12 cards

This deck uses the graveyard as a primary resource.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.