Commander
5.1±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(349 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana4
Mana dorks8
Land ramp2
Other acceleration2
Other2
Tutors1
Draw engines6
Cantrips & burst draw5
Counterspells2
Spot removal3
Land destruction2
Board wipes3
Stax & hate1
Protection6
Two-Color Powerhouse Lands (5)+14ⓘ
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands6
Combat Damage Synergy: token package, 9 extra combats, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces13
Win conditions4
Combat threats4
Sacrifice outlets1
Drain effects1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base86Threats85Speed82
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.