Commander
No commander provided4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(336 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks5
Land ramp5
Other acceleration1
Draw engines4
Cantrips & burst draw2
Counterspells1
Spot removal10
Board wipes1
Stax & hate3
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands5
Dual & shock lands10
Premium utility lands6
Utility lands8
Taplands3
Combat Damage Synergy: 1 token doubler, 1 evasion enabler+7ⓘ
Win conditions4
Combat threats4
Sacrifice outlets1
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Mana base96Speed85Interaction68
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Infect25 cards
25 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Proliferate15 cards
15 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.