Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(454 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks4
Land ramp1
Other acceleration4
Tutors4
Draw engines7
Cantrips & burst draw2
Recursion2
Value engines3
Spot removal12
Artifact/enchantment removal3
Graveyard hate1
Stax & hate6
Two-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands1
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Combo pieces2
Synergy pieces6
Win conditions1
Combat threats3
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction90Threats88Consistency82
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.