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HomeExplore decksCommanders
WG

Karametra

viaArchidektArchidekt·Updated 21h ago·24 views·

Power level

7.3±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence502 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks4
Land ramp1
Other acceleration4
Tutors4
Draw engines7
Scry & Surveil2
Recursion2
Value engines3
Control Strategy+30ⓘ
Artifact/enchantment removal4
Spot removal13
Graveyard hate1
Stax & hate5
Protection5
Two-Color Mana Base+12ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands1
Basic lands2
1 Combo Family+24ⓘ
Combat Damage Synergy+17ⓘ
Combo pieces2
Synergy pieces2
Win conditions3
Combat threats3
Token generators2
Reanimation1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4

0.3 above Bracket 3 ceiling (7)

1.7 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes7 total

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

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Legends Matter11 cards

11 legendary synergies. Legends in the deck grow stronger together.

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Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

  • 2-card combo · 1
  • ++
    1 setup prereq