Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(375 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks3
Land ramp8
Other acceleration1
Treasure generators1
Draw engines10
Cantrips & burst draw4
Recursion2
Value engines2
Counterspells2
Spot removal6
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
+5
+5
Premium utility lands1
+5
Utility lands4
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+14
+14
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers+25ⓘ
Synergy pieces17
Win conditions3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats91Consistency77Speed75
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Tokens (Commander)21 cards
This deck generates and leverages a wide board of creature tokens.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Clones5 cards
5 clone effects. Copy the best threats on the battlefield.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.