Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(387 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Mana dorks1
Land ramp2
Other acceleration5
Treasure generators2
Commander Draw Engine (Tuvasa the Sunlit provides card draw)+18ⓘ
Tutors1
Draw engines11
Cantrips & burst draw1
Recursion5
Value engines3
Counterspells5
Spot removal8
Board wipes1
Stax & hate4
Protection3
Fetchlands2
Dual & shock lands9
Premium utility lands2
Utility lands8
Taplands5
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+13ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
Synergy pieces4
Combat threats2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base88Consistency87Interaction84
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Enchantress19 cards
19 enchantment synergy cards. Deck rewards you for casting enchantments.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.