Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(337 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Draw engines3
Cantrips & burst draw3
Recursion2
Control Strategy Bonus (13.2 interaction cards)+26ⓘ
Counterspells2
Spot removal10
Board wipes2
Stax & hate1
Protection2
Fetchlands2
Dual & shock lands1
Premium utility lands3
Utility lands4
Taplands10
Combat Damage Synergy: 3 haste enablers, aristocrats engine+14ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+7.2ⓘ
Synergy pieces3
Win conditions1
Combat threats3
Drain effects1
Token generators11
Reanimation2
Extra turns2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Threats90Interaction85Mana base80
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.