Commander
3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(243 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks5
Other acceleration3
Low Land Count (14/31)+-43ⓘ
Draw engines3
Cantrips & burst draw3
Recursion1
Spot removal5
Board wipes7
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+84ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (14/31)+-43ⓘ
Utility lands6
Taplands3
Basic lands1
Swamp+4
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces2
Synergy pieces3
Combat threats2
Sacrifice outlets3
Drain effects2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Interaction78Threats72Mana base70
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.