Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(174 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana4
+7
Mana rocks2
Land ramp1
Other acceleration5
Tutors6
+3
Draw engines4
Cantrips & burst draw6
Recursion12
Value engines5
Spot removal5
Board wipes2
Stax & hate1
Mono-Color Powerhouse Lands (4)+18ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
+4
Utility lands12
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+25
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces3
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects4
Reanimation1
Clone effects1
Damage multipliers1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Consistency81Mana base75Speed65
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
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Bounce12 cards
12 bounce effects. Return permanents to hand for tempo advantage.
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Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.