-1/-1 Counters Deck

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Commander
No commander provided
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence438 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks2
Land ramp4
Tutors5
Draw engines6
Wheels1
Scry & Surveil1
Recursion2
Value engines6
Spot removal7
Board wipes2
Stax & hate2
Protection3
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands14
Taplands9
Basic lands3
4 Combo(s) Detected (Consistency: 92%)+38
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10
Combo pieces7
Synergy pieces3
Win conditions1
Sacrifice outlets3
Drain effects2
Token generators1
Reanimation3
Mass reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 → Bracket 4
Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
-1/-1 Counters22 cards

22 -1/-1 counter cards. Weaken and wither opponent creatures.

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Aristocrats18 cards

18 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos4 total

  • 2-card combos · 4
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