Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence424 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks9
Land ramp1
Other acceleration4
Treasure generators1
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (2 groups)+3ⓘ
Tutors1
Draw engines7
Cantrips & burst draw10
Recursion1
Value engines3
Other2
Counterspells6
Spot removal16
Board wipes2
Stax & hate7
Other1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
+7
+5
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+4
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces1
Win conditions1
Combat threats2
Drain effects5
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency91Interaction90Mana base86
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
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Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.