Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(315 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (65% CMC 5+)+-10ⓘ
Fast mana5
+3
+2
Mana rocks5
Mana dorks1
Land ramp1
Other acceleration4
Treasure generators2
Commander Draw Engine (Kozilek, the Great Distortion provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors2
+4
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines9
Counterspells2
Spot removal10
Board wipes2
Stax & hate3
Protection2
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands1
+6
Utility lands28
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+11.6ⓘ
2 extra turn effects+10ⓘ
Synergy pieces7
Win conditions13
Combat threats12
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Threats94Mana base76Interaction66
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
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Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm13 cards
13 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.