The Pride of Hull Clade

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(247 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8
Fast mana1
Commander Draw Engine (The Pride of Hull Clade provides card draw)+15
Two-Color Mana Base (no fixing needed)+12
Mana Acceleration (11 sources)+1
Two-Color Powerhouse Lands (1)+1
Fetchlands1
Dual & shock lands2
Premium utility lands1
Basic lands2
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+14

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
Mana base75Interaction71Consistency52

0.8 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Defenders/Walls23 cards

23 defenders/walls. Build an impenetrable wall, then convert to damage.

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Unblockable / Evasion11 cards

11 evasion cards. Creatures that can't be blocked deal guaranteed damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.