Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(425 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana8
Mana rocks9
Land ramp1
Other acceleration4
Treasure generators2
Tutors1
Draw engines5
Cantrips & burst draw10
Recursion1
Counterspells4
Spot removal4
Artifact/enchantment removal1
Board wipes3
Protection1
Mana Acceleration (23 sources)+13ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+9ⓘ
1 extra turn effect+5ⓘ
Combo pieces1
Synergy pieces7
Win conditions3
Sacrifice outlets2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Speed90Consistency89Threats82
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.