Commander
5.2±0.5
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,
Medium confidence(329 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana2
Mana rocks3
Mana dorks7
Land ramp10
Other acceleration4
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Draw engines7
Cantrips & burst draw7
Recursion1
Value engines17
Counterspells5
Spot removal6
+5
+4
Graveyard hate1
Board wipes1
Protection8
Mana Acceleration (26 sources)+15ⓘ
Fetchlands1
+8
Dual & shock lands5
+6
+5
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands10
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+7
+7
4 Combo Families (9 lines, Consistency: 40%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 6 token doublers, 3 evasion enablers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces13
Synergy pieces5
Win conditions3
Combat threats3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+2-card combo→ Bracket 4
Threats92Speed90Interaction84
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
+1/+1 Counters34 cards
34 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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