Commander
8.2±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Primary win line:Deterministic combo lines—,
High confidence(538 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana3
Mana dorks7
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors10
Draw engines9
Cantrips & burst draw3
Recursion2
Value engines5
Other1
Spot removal9
Artifact/enchantment removal1
Graveyard hate2
Board wipes2
Stax & hate2
Protection7
Two-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands4
+2
Basic lands2
+11
+10
9 Combo Families (13 lines, Consistency: 100%)+65ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+13ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces10
Synergy pieces3
Win conditions2
Combat threats2
Token generators2
Reanimation1
Group slug1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Threats95Consistency92Mana base75
1.2 above Bracket 3 ceiling (7)
0.8 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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-1/-1 Counters13 cards
13 -1/-1 counter cards. Weaken and wither opponent creatures.
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Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
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