Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(459 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana3
Mana dorks13
Land ramp11
Other acceleration3
Treasure generators1
Low Land Count (17/26)+-23ⓘ
Tutors2
Draw engines8
Cantrips & burst draw4
Recursion4
Spot removal11
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+36ⓘ
Mana Acceleration (30 sources)+15ⓘ
Two-Color Powerhouse Lands (2)+9ⓘ
Low Land Count (17/26)+-23ⓘ
Dual & shock lands1
Utility lands8
7 Combo(s) Detected (Consistency: 70%)+46ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces6
Synergy pieces8
Win conditions3
Combat threats1
Token generators4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats96Speed92Mana base75
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker19 cards
19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.