Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(250 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Other acceleration6
Commander Synergy (1 groups)+3ⓘ
Draw engines7
Cantrips & burst draw3
Recursion6
Value engines1
Spot removal7
Board wipes1
Stax & hate1
Two-Color Mana Base (no fixing needed)+13ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands6
Taplands4
Commander Synergy (2 groups)+13ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces1
Win conditions1
Combat threats3
Drain effects2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base75Speed65Consistency55
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron23 cards
23 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Enchantress10 cards
10 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.