Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(229 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks2
Land ramp10
Other acceleration1
Tutors3
Cantrips & burst draw4
Value engines1
Counterspells1
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Premium utility lands1
Utility lands5
Taplands17
+5 more
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces9
Win conditions1
Combat threats2
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats82Mana base69Interaction59
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.