Commander
8.7±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence593 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana dorks17
Land ramp3
Other acceleration4
Low Land Count (24/26)+-5ⓘ
Tutors16
Draw engines5
Cantrips & burst draw4
Recursion2
Value engines6
Spot removal8
Artifact/enchantment removal2
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mana Acceleration (26 sources)+15ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Low Land Count (24/26)+-5ⓘ
Dual & shock lands1
+4
Utility lands4
+4
+2
+2
+2
Taplands2
+2
Basic lands1
+17
9 Combo Families (17 lines, Consistency: 96%)+63ⓘ
Combat Damage Synergy: token package, 8 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces19
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets2
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.7 → Bracket 4
Threats98Consistency95Speed89
1.7 above Bracket 3 ceiling (7)
0.3 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
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Elf Tribal23 cards
23 elf creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
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History
No history yet
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