Commander
2.6±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(139 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks1
Other acceleration3
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw2
Wheels3
Recursion1
Value engines2
Other1
Spot removal6
Board wipes2
Stax & hate23
Edict effects4
Protection4
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands1
Utility lands4
Basic lands1
Swamp+28
Combo pieces1
Synergy pieces11
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.6 (Bracket 1)+Game Changers→ Bracket 3
Interaction82Mana base70Speed46
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Discard34 cards
34 discard synergies. Empty opponents' hands while gaining value.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stax12 cards
12 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.