≈150€. Tergrid, God of Fright. Discard, sacrifice.

2.6±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(139 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana dorks1
Other acceleration3
Treasure generators1
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines2
Mono-Color Mana Base (no fixing needed)+26
Mono-Color Powerhouse Lands (2)+4
Dual & shock lands1
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.6 (Bracket 1)+Game Changers Bracket 3
Interaction82Mana base70Speed46
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Discard34 cards

34 discard synergies. Empty opponents' hands while gaining value.

Aristocrats12 cards

12 sacrifice/death synergies. Drains opponents while generating value from deaths.

Stax12 cards

12 stax pieces. Tax and restrict opponents' resources while breaking parity.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.