Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(448 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Land ramp1
Other acceleration3
Tutors1
Draw engines5
Cantrips & burst draw8
Counterspells4
Spot removal7
Board wipes1
Stax & hate4
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands5
Taplands7
Combat Damage Synergy: token package, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 47%)+22ⓘ
Tempo Control (lockout lethality)+5.2ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces1
Win conditions2
Combat threats3
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats90Mana base86Consistency85
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.