Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(381 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Treasure generators2
Tutors3
Draw engines4
Cantrips & burst draw5
Scry & Surveil1
Value engines2
Counterspells1
Spot removal3
Board wipes1
Edict effects1
Protection1
Fetchlands3
Dual & shock lands14
Premium utility lands4
Utility lands9
Taplands2
3 Combo(s) Detected (Consistency: 83%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 tribal lords, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces7
Win conditions2
Combat threats5
Sacrifice outlets6
Drain effects7
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base96Threats96Consistency60
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal37 cards
37 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.