Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(225 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks1
Land ramp1
Low Land Count (34/35)+-3ⓘ
Tutors2
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines6
Counterspells5
Spot removal1
Board wipes1
Protection3
Low Land Count (34/35)+-3ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands8
Combat Damage Synergy: token package+10ⓘ
Combo pieces1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats85Mana base79Interaction52
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.