Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(198 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks4
Land ramp6
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw2
Value engines3
Spot removal8
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+25ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Premium utility lands2
Taplands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 7 haste enablers, 7 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces11
Win conditions5
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats82Mana base75Speed47
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.