Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(186 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Land ramp2
Other acceleration3
Tutors2
Draw engines5
Cantrips & burst draw8
Recursion10
Value engines3
Spot removal6
Graveyard hate3
Board wipes3
Mono-Color Mana Base (no fixing needed)+26ⓘ
Dual & shock lands1
Utility lands1
Taplands2
Basic lands1
Swamp+34
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Synergy pieces9
Win conditions1
Combat threats6
Drain effects4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats86Mana base70Consistency59
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal14 cards
14 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.