Eirdu, Carrier of Dawn

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(404 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8
Treasure generators1
Two-Color Mana Base (no fixing needed)+17
Dual & shock lands1
Premium utility lands1
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats97Mana base75Consistency55

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Aristocrats25 cards

25 sacrifice/death synergies. Drains opponents while generating value from deaths.

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Lifegain13 cards

13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos10 total