Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(367 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp5
Other acceleration3
Treasure generators2
Tutors2
Draw engines6
Cantrips & burst draw5
Spot removal8
Stax & hate2
Mono-Color Powerhouse Lands (3)+11ⓘ
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands8
Basic lands1
Plains+27
Combat Damage Synergy: token package, 3 token doublers, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces11
Win conditions2
Drain effects1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction87Threats86Mana base70
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker20 cards
20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.