Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(437 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks10
Land ramp1
Other acceleration4
Treasure generators1
Draw engines6
Cantrips & burst draw14
Recursion6
Value engines3
Counterspells3
Spot removal2
Stax & hate1
Protection8
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands4
Utility lands10
Taplands6
21 Combo(s) Detected (Consistency: 40%)+87ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces17
Synergy pieces1
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats98Mana base88Consistency83
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker21 cards
21 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Combos21 total
- Ghostly Flicker+Peregrine Drake+Archaeomancer
- Abdel Adrian, Gorion's Ward+Restoration Angel+Ephemerate
- Abdel Adrian, Gorion's Ward+Momentary Blink+Archaeomancer
- Abdel Adrian, Gorion's Ward+Ghostly Flicker+Archaeomancer
- Ghostly Flicker+Peregrine Drake+Mnemonic Wall
- Abdel Adrian, Gorion's Ward+Essence Flux+Archaeomancer
- Abdel Adrian, Gorion's Ward+Restoration Angel+Essence Flux
- Abdel Adrian, Gorion's Ward+Essence Flux+Arcane Signet+Archaeomancer
- Abdel Adrian, Gorion's Ward+Flicker of Fate+Archaeomancer
- Abdel Adrian, Gorion's Ward+Blur+Archaeomancer