Pseudo-Ninjas

6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Attrition and lockout endgame
High confidence(432 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+42
Two-Color Powerhouse Lands (6)+18
Mana Acceleration (11 sources)+1
Low Land Count (17/31)+-35

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.1 (Bracket 3)+Game Changers Bracket 4
Interaction97Consistency85Mana base75
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

Counter Control13 cards

13 counterspells. Control the stack and protect your win conditions.

Legends Matter13 cards

13 legendary synergies. Your legends grow stronger together.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.