Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Attrition and lockout endgame
High confidence(432 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana6
Mana rocks5
Low Land Count (17/31)+-35ⓘ
Tutors2
Draw engines16
Cantrips & burst draw3
Recursion2
Value engines3
Counterspells13
Spot removal8
Graveyard hate2
Board wipes4
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+42ⓘ
Two-Color Powerhouse Lands (6)+18ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (17/31)+-35ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands7
Taplands3
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces4
Win conditions4
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.1 (Bracket 3)+Game Changers→ Bracket 4
Interaction97Consistency85Mana base75
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.