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HomeExplore decksCommanders
WU

Robot

viaArchidektArchidekt·36 views·1h ago

Power level

7.1±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence502 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks5
Mana dorks2
Other acceleration4
Commander Synergy+1ⓘ
Tutors3
Draw engines10
Scry & Surveil3
Recursion3
Value engines6
Synergy support2
Counterspells3
Spot removal4
Board wipes2
Stax & hate2
Protection6
Soft interaction1
Two-Color Mana Base+14ⓘ
Two-Color Powerhouse Lands+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands12
Taplands2
Basic lands2
3 Combo Families+32ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces10
Synergy pieces2
Win conditions3
Combat threats9
Sacrifice outlets1
Token generators6
Group slug1
Enablers1
Alternate win strategies1
Other3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4

0.1 above Bracket 3 ceiling (7)

1.9 below Bracket 5 threshold (9)

This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Artifacts MatterCore (25 cards)

25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

,,,,
Go-Wide / WeeniesCore (14 cards)

14 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Artificer TribalCore (11 cards)

11 artificer creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos12 total

  • 3-card combos · 6
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++
  • 4-card combos · 6
  • +++
  • +++
  • +++
  • +++

History10 snapshots

Grade

Power6.9→7.1+0.2
BracketB3→B4(+1)

Vectors

Velocity
69→69
—
Consistency
89→90
+1
Interaction
72→70
-2
Efficiency
75→75
—
Lethality
96→97
+1

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→6.9-0.1
BracketB4→B3(-1)

Vectors

Velocity
69→69
—
Consistency
90→89
-1
Interaction
66→72
+6
Efficiency
75→75
—
Lethality
97→96
-1

Card Changes

Added (1)

Removed (1)

Grade

Power7.1→7.0-0.1
BracketB4→B4

Vectors

Velocity
65→69
+4
Consistency
90→90
—
Interaction
72→66
-6
Efficiency
75→75
—
Lethality
97→97
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→7.1+0.1
BracketB4→B4

Vectors

Velocity
65→65
—
Consistency
90→90
—
Interaction
74→72
-2
Efficiency
75→75
—
Lethality
96→97
+1

Card Changes

Added (1)

Removed (1)

Grade

Power7.0→7.0—
BracketB4→B4

Vectors

Velocity
65→65
—
Consistency
89→90
+1
Interaction
74→74
—
Efficiency
75→75
—
Lethality
97→96
-1

Card Changes

Added (2)

Removed (2)

Grade

Power6.9→7.0+0.1
BracketB3→B4(+1)

Vectors

Velocity
65→65
—
Consistency
88→89
+1
Interaction
74→74
—
Efficiency
75→75
—
Lethality
97→97
—

Card Changes

Added (4)

Grade

Power6.7→6.9+0.2
BracketB3→B3

Vectors

Velocity
65→65
—
Consistency
84→88
+4
Interaction
86→74
-12
Efficiency
75→75
—
Lethality
95→97
+2

Card Changes

Added (9)

Removed (9)

Combos:10→12+2

Grade

Power6.7→6.7—
BracketB3→B3

Vectors

Velocity
65→65
—
Consistency
85→84
-1
Interaction
85→86
+1
Efficiency
75→75
—
Lethality
95→95
—

Card Changes

Added (1)

Removed (1)

Grade

Power6.8→6.7-0.1
BracketB3→B3

Vectors

Velocity
66→65
-1
Consistency
86→85
-1
Interaction
85→85
—
Efficiency
75→75
—
Lethality
96→95
-1

Card Changes

Removed (2)

Combos:12→10-2

Grade

Power6.9→6.8-0.1
BracketB3→B3

Vectors

Velocity
66→66
—
Consistency
87→86
-1
Interaction
85→85
—
Efficiency
75→75
—
Lethality
96→96
—

Card Changes

Removed (1)