Commander
5.3±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence(341 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks3
Land ramp8
Other acceleration4
Treasure generators1
Other1
Commander Synergy (3 groups)+17ⓘ
Tutors1
+3
Draw engines6
Cantrips & burst draw11
Recursion6
+1
Value engines8
Spot removal10
Stax & hate1
Protection2
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands4
+6
+6
+6
+4
Premium utility lands4
+5
+5
+5
+5
Utility lands11
+4
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+3
+3
+3
+4
+3
Other1
3 Combo Families (3 lines, Consistency: 55%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 6 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+5ⓘ
Combo pieces5
Synergy pieces8
Win conditions3
Combat threats3
Drain effects1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats90Consistency86Mana base85
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)10 cards
This deck uses the graveyard as a primary resource.
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Sagas30 cards
30 sagas. Multi-chapter enchantments for incremental value.
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Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
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