Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(390 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks2
Land ramp7
Other acceleration1
Tutors1
Draw engines9
Cantrips & burst draw2
Recursion1
Counterspells4
Spot removal7
Artifact/enchantment removal1
Board wipes1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands2
Utility lands9
Taplands9
Combat Damage Synergy: token package, 6 token doublers, 2 haste enablers, 4 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces8
Win conditions3
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Game Changers→ Bracket 4
Interaction87Speed84Mana base80
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.