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HomeExplore decksCommanders

Legends Matter Deck

viapasted list·Updated 22 days ago·20 views·

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Power level

3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence237 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks2
Land ramp7
Other acceleration3
Tutors1
Draw engines4
Cantrips & burst draw5
Recursion1
Value engines7
Other1
Counterspells1
Spot removal9
Board wipes1
Protection9
Mana Acceleration+7ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands3
Utility lands9
Taplands2
Basic lands5
Other1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Extra Turn Package+5ⓘ
Synergy pieces8
Combat threats9
Sacrifice outlets1
Token generators5
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2

0.7 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (5)

Markers
Learn more →
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends Matter26 cards

26 legendary synergies. Your legends grow stronger together.

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Human Tribal24 cards

24 human creatures detected. Tribal synergies can create powerful board states.

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Blink/Flicker17 cards

17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.