Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence437 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks5
Land ramp2
Other acceleration1
Treasure generators3
Other acceleration1
Commander Synergy+2ⓘ
Tutors3
Draw engines15
Cantrips & burst draw1
Scry & Surveil2
Recursion1
Value engines7
Synergy support1
Counterspells2
Spot removal3
Board wipes1
Stax & hate1
Protection7
Soft interaction1
Fetchlands6
Dual & shock lands3
Premium utility lands7
Utility lands7
Taplands1
Basic lands4
Other1
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces9
Win conditions1
Combat threats6
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.2 (Bracket 3)+Game Changers 4→ Bracket 4
Markers
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Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters21 cards
21 counter synergies. Grow creatures over time for massive threats.
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Legends Matter16 cards
16 legendary synergies. Legends in the deck grow stronger together.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power6.2→6.2—
BracketB4→B4
Card Changes
Added (1)