Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(535 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks6
Mana dorks2
Other acceleration5
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Tutors4
Draw engines4
Cantrips & burst draw4
Recursion2
Counterspells4
Spot removal7
Board wipes2
Stax & hate4
Protection1
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (17 sources)+7ⓘ
Utility lands3
Basic lands1
Island+29
4 Combo(s) Detected (Consistency: 94%)+38ⓘ
Combo Commander: Urza, Lord High Artificer+15ⓘ
Commander Synergy (1 groups)+10ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Tempo Control (lockout lethality)+8ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces5
Win conditions1
Combat threats2
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Threats97Speed87Interaction85
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Mass land denial (2)
✓
Extra turns (1)
✕2-card combo — none
Themes9 total
Artifacts Matter27 cards
27 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm19 cards
19 storm synergies. Chain spells for exponential value.