Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence235 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks5
Land ramp14
Other acceleration2
Other1
Low Land Count (24/26)+-5ⓘ
Tutors1
Draw engines4
Cantrips & burst draw6
Recursion4
Value engines5
Counterspells1
Spot removal10
Artifact/enchantment removal1
Board wipes2
Stax & hate4
Protection4
Mana Acceleration (25 sources)+15ⓘ
Two-Color Mana Base (no fixing needed)+12ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Low Land Count (24/26)+-5ⓘ
Fetchlands1
+5
Dual & shock lands3
+5
+4
+4
Premium utility lands1
+5
Utility lands2
+2
+2
Taplands3
+2
+2
Basic lands2
+7
+7
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers+25ⓘ
Synergy pieces8
Win conditions6
Combat threats8
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Mass Land Denial→ Bracket 4
Speed82Threats80Mana base75
✓
Mass land denial 2
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
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Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.