Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(436 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp1
Other acceleration2
Tutors3
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines7
Counterspells7
Spot removal7
Graveyard hate2
Board wipes3
Stax & hate3
Protection4
Two-Color Powerhouse Lands (3)+11ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands11
Taplands6
4 Combo(s) Detected (Consistency: 73%)+34ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces11
Synergy pieces4
Combat threats2
Sacrifice outlets2
Drain effects1
Token generators2
Reanimation2
Clone effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats95Interaction90Mana base80
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Horror Tribal19 cards
19 horror creatures detected. Tribal synergies can create powerful board states.
Mill11 cards
11 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.