Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(380 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks3
Other acceleration1
Treasure generators4
Cantrips & burst draw6
Recursion1
Control Strategy Bonus (16.6 interaction cards)+30ⓘ
Counterspells6
Spot removal7
Board wipes3
Stax & hate2
Protection1
Two-Color Mana Base (no fixing needed)+30ⓘ
Dual & shock lands1
Utility lands2
Taplands2
Combat Damage Synergy: token package, 1 extra combat, aristocrats engine+22ⓘ
1 Combo(s) Detected (Consistency: 26%)+15ⓘ
Tempo Control (lockout lethality)+10.6ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Win conditions2
Combat threats3
Drain effects1
Token generators4
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats90Interaction83Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Pirate Tribal15 cards
15 pirate creatures detected. Tribal synergies can create powerful board states.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones13 cards
13 clone effects. Copy the best threats on the battlefield.