Doutor

5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(404 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana dorks1
Other acceleration1
Treasure generators1
Commander Draw Engine (The Second Doctor provides card draw)+15
Cantrips & burst draw1
Value engines1
13 Combo(s) Detected (Consistency: 47%)+62
Combat Damage Synergy: token swarm strategy, 1 haste enabler+15

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats94Interaction89Mana base65

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Voltron12 cards

12 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Burn11 cards

11 damage dealers. Burn opponents down with direct damage.

Human Tribal8 cards

8 human creatures detected. Tribal synergies can create powerful board states.

Combos13 total