Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(420 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp5
Other acceleration1
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines10
Cantrips & burst draw8
Recursion14
Counterspells1
Spot removal4
Graveyard hate2
Board wipes1
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands10
Taplands10
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+20ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces19
Win conditions1
Combat threats3
Drain effects1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency92Mana base92Threats89
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)18 cards
This deck uses the graveyard as a primary resource.
Mill18 cards
18 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.