Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(470 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks11
Land ramp2
Tutors2
Draw engines7
Cantrips & burst draw3
Spot removal7
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands2
11 Combo(s) Detected (Consistency: 68%)+63ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 2 evasion enablers+25ⓘ
Commander Synergy (2 groups)+14ⓘ
Combo pieces9
Synergy pieces8
Win conditions2
Combat threats3
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats98Speed79Mana base75
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal34 cards
34 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal13 cards
13 druid creatures detected. Tribal synergies can create powerful board states.
Combos11 total
- Staff of Domination+Priest of Titania
- Staff of Domination+Elvish Archdruid
- Staff of Domination+Marwyn, the Nurturer
- Umbral Mantle+Priest of Titania
- Umbral Mantle+Marwyn, the Nurturer
- Umbral Mantle+Elvish Archdruid
- Staff of Domination+Wirewood Channeler
- Umbral Mantle+Wirewood Channeler
- Umbral Mantle+Llanowar Tribe
- Elvish Guidance+Arbor Elf+Staff of Domination