Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(344 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Land ramp1
Other acceleration6
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines5
Cantrips & burst draw13
Recursion6
+1
Value engines11
Counterspells2
Spot removal3
Board wipes2
Stax & hate5
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
+8
+5
Dual & shock lands1
+6
Premium utility lands1
+5
Utility lands3
+3
+2
+2
Taplands12
+3
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+5
+5
+4
2 Combo Families (2 lines, Consistency: 60%)+24ⓘ
Combat Damage Synergy: 1 haste enabler, 6 evasion enablers+20ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+4.4ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces3
Synergy pieces3
Win conditions4
Combat threats4
Drain effects2
Token generators1
Reanimation1
Extra turns2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency92Threats90Mana base73
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Enchantress13 cards
13 enchantment synergy cards. Deck rewards you for casting enchantments.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
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