Commander
4.4±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(293 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators4
Tutors1
Draw engines7
Cantrips & burst draw1
Counterspells5
Spot removal7
Stax & hate3
Protection4
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands6
Taplands2
Combat Damage Synergy: token swarm strategy, 5 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
Synergy pieces1
Win conditions2
Combat threats1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Interaction83Mana base80Threats55
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Party28 cards
28 party synergies. Assemble Clerics, Rogues, Warriors, and Wizards.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.