Yuriko, the Tiger's Shadow

5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(376 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10
Fast mana1
Other acceleration2
Treasure generators1
Control Strategy Bonus (11.6 interaction cards)+18
Graveyard hate1
Board wipes1
Edict effects1
Two-Color Mana Base (no fixing needed)+39
Low Land Count (29/34)+-13
Fetchlands1
Dual & shock lands1
Premium utility lands2
Basic lands2
Combo Commander: Yuriko, the Tiger's Shadow+15
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11
Commander Synergy (2 groups)+11
Tempo Control (lockout lethality)+5.6
1 extra turn effect+5
Win conditions2
Clone effects1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Consistency85Threats83Interaction80

0.9 above Bracket 2 ceiling (4.5)

1.1 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Extra turns (1)
Mass land denial — none
2-card combo — none

Themes8 total

Aggro15 cards

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Unblockable / Evasion15 cards

15 evasion cards. Creatures that can't be blocked deal guaranteed damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.