Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(465 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks1
Land ramp9
Other acceleration1
Treasure generators1
Draw engines11
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal7
Board wipes2
Protection4
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands11
Combat Damage Synergy: token package, 5 haste enablers, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces32
Combat threats2
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats98Mana base89Speed74
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy41 cards
41 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones22 cards
22 clone effects. Copy the best threats on the battlefield.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.