Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(471 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Mana dorks3
Land ramp8
Other acceleration3
Commander Synergy (2 groups)+7ⓘ
Tutors1
Draw engines6
Cantrips & burst draw6
Recursion3
Value engines4
Counterspells1
Spot removal10
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands5
Dual & shock lands10
Premium utility lands10
Utility lands3
Taplands2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Sacrifice outlets1
Token generators5
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base97Speed82Interaction82
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas18 cards
18 sagas. Multi-chapter enchantments for incremental value.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.