Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(469 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana9
Mana rocks2
Other acceleration2
Treasure generators1
Tutors4
Draw engines8
Cantrips & burst draw1
Counterspells1
Stax & hate1
Two-Color Powerhouse Lands (4)+16ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands5
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces11
Win conditions1
Combat threats4
Sacrifice outlets2
Drain effects3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Mana base92Threats91Speed85
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.