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Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence421 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks10
Mana dorks1
Land ramp3
Treasure generators1
Draw engines10
Cantrips & burst draw2
Recursion1
Value engines3
Counterspells2
Spot removal6
Board wipes3
Protection2
Mana Acceleration+5ⓘ
Dual & shock lands8
Premium utility lands3
Utility lands7
Taplands3
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces12
Combat threats2
Drain effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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